![]() The purpose of this upkeep is to protect your towns from getting destroyed when no citizens are online. * Offline Protection - Once the enemey reaches DEFCON 3 your nation will begin to require offline protection upkeep. War Points aren't solely used just to level up your DEFCON level. If your nation reaches DEFCON 1, good luck. Everything that wasn't allowed before is now allowed, most importantly, Tier 3 ICBM's, including nukes and other dangerous ordinances. This is the final and most severe DEFCON level for wars that have lasted severe amounts of time, without a clear winner. That being said Tier 2 ICBM's are unlocked at this stage. This is more of a transition stage between the war of DEFCON 3 and the Nuclear Apocalypse of DEFCON 1. This level also allows capturing of towns.Īt level 2, the war has been going on for a while, probably around a week. At this stage breaking blocks and blowing stuff up now also generates War Points. Level 3 is also when basic Tier 1 explosives are allowed to be used. At this stage in a war, PVP is the most effective method of generating War Points.Īt level 3, protections in enemy towns are disabled, meaning you can freely begin to destroy sections of a town (buildings, roads, and other insfrastrucute). The first "real" war level, PVP between players of opposing towns or nations now contribute to their town or nations War Points. PVP, while not banned, does not contribute to the war, as it generates no war points, meaning during DEFCON 5 PVP isn't worth it. This level is also what wars start at, and stay in for the preperation phase of war. The default level a town or nation is at when not at war. The higher the DEFCON level gets, the more intense and balanced the war is as you can only increase your DEFCON level if the enemy does the same (See DEFCON level factor 2 for more info). It is the leaders job to decide whether or not spending the nation's War points at that time is worth it.Įach DEFCON level determines what you can do it a war. While in some cases increasing the DEFCON level may be beneficial, it can also be harmful. Leader Decision - DEFCON increasing doesn't happen solely because your War Points, the other factor is what the leader of your town or nation wants to do. This system is in place to prevent the unessisary complete destruction of a town, in the event that they are losing terribly to the enemy nation.ģ. Meaning if one nation is at DEFCON 4, the highest the enemy can go to is DEFCON 3 without the enemy nation also going to DEFCON 3. Enemy DEFCON - The enemy can only increase their DEFCON level to one level higher than the highest nation's DEFCON level. War Points - War Points must be spent to increase your town or nations DEFCON level, the cost scales based on the level.Ģ. The DEFCON Level increases (and maybe decreases) depending on three factors:ġ. Your town or nation's DEFCON level will only increase during a war. Your town or nation is always naturally at DEFCON 5, even when not at war. Your town or nation's DEFCON level is determined by how many War Points your town or nation has generated. The more War Points you have in comparison to your enemy, the better off you are doing in the war. War Points are important because, not only do you need them to do more stuff in a war, but they also display how well you are doing in a war. | Losing a town belonging to your nation | -2500 War Points | | Taking an enemy town | 5000 War Points | | Breaking blocks in enemy territory | 0.25 War Points | | Getting killed by an enemy player | -10 War Points | | Killing an enemy player | 25 War Points | ![]() Lets take a look at some sources of War Points. War Points are points generated by players belonging to a town or nation, by performing actions against players of another town or nation that you are at war with. This is what players fight for, and the more your nation has the better! War Points are the main driving force of wars. *Currently in early planning stages, nothing seen below is final!* *For Project Towny Update 0.8 (Diplomacy), Version 1.0*
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